Unreal Engine 4.7 Preview

Do you know what engine needs? A Proper ToD ( Of Day) setup or template, that can be dynamic based on real factor and option to changed on fly in editor and runtime, like Cryengine’s ToD
Right now, I cannot move fricking sun, tutorials for it’s not logical at and does not work, and I thought engine was more logical and easy than Cryengine? guess I was wrong…
here my perspective:

Unreal Engine: you need to program on blueprint a complex node based setup to be able to have a ToD only for runtime gameplay, you cannot change sun position on editor.
CryEngine: Just open Of Day settings window and you are done, configure what you want in real , no programing needed.

Regards