Unreal Engine 4.5 Preview!

[=RhythmScript;159099]
@ you should be able to attach a ragdoll to the capsule using “add constraint” to hold them together, at least as a workaround
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Thank you for suggestion, but the problem I’m having is not related to being able to constrain the bone or position the bone, it’s that, when I do, the ragdoll is affected by it where in the older versions of the engine, it wasn’t.

So, I’ve done some more experimenting and I just can’t seem to get past problem. There must be either a bug there, or a very specific way to go about achieving .

I don’t know if someone from Epic can maybe give some insight?.

The actual problem is with updating the capsule position to the ragdoll. Because when the enemy goes into ragdoll, you can kick him around and then later he gets back up. So before he gets back up, the capsule and the root bone has to be in the right position. I can have the root bone correct fairly easily but positioning the capsule is then the problem. The way I do that is with a “MoveComponentTo” node. The problem is that now, in ver 4.5 the ragdoll gets dragged along when I move the capsule, where in the older versions, it did not.