Unreal Engine 4.3 Update Preview

[=Crow87;93178]
You’re not alone, I can’t figure it out either…
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I think is just a lack of documentation I’m afraid, we probably need to make a video or something about , but we are also iterating on it a bit, adding some new features. I’ll talk to the doc team!

SplineComponent can be edited in the viewport in the level, but cannot be edited in the BP editor viewport yet I’m afraid. It is just a spline, you cannot assign a mesh to it, you use it to do other things (e.g. animate an object along it).

SplineMeshComponent cannot be edited in the viewport in the BP editor or the level, you can edit its properties in the BP editor though. It only has a start and end point and tangent, not multiple keys.

So if you want to place spline meshes along a spline component, you will need to add one spline mesh component for each section of the spline component.