Unreal Engine 4.26 Preview

  • Mobile rendering improvements. We are providing several new rendering features for Mobile devices. These include:

    • New reflection capture compression options for mobile

    • Distance Fields

    • New compression options for virtual textures for mobile (Beta)

    • Ground-Truth Ambient Occlusion (Experimental)

    • Dynamic spotlight shadows (Experimental)

    • Pixel projected reflections (Experimental)

    • Alpha to coverage (Experimental)

    • Other quality improvements

    • ALOT of amazing features here! I know these are listed as Android, but are these supported for mobile VR?
      I can see some of these features in project settings but where are others located like “ground truth ambient occulusion”?
      When can we expect some kind of documentation for these new mobile features?
      So excited! These coming with Quest 2 might take mobile VR up a peg.