Unreal Engine 4.26 Preview

Hey guys, the new volumetric cloud is not working with raytraced reflections? I only see choppy cubemap updates on reflective materials when using raytraced reflections.

I can disable realtime skylight updates to avoid those choppy reflections as a workaround but for dynamic lighting I need proper raytraced reflections of clouds.

Is this planned or is there some other workaround to get this working?