When trying to build my c++ project i get the following error and can’t figure out why… my game has a dlc and i’m using launch profile
to package but im getting an error, it used to work in 4.24, i’m using the same settings in the build profile but its erroring.
what do you think could be causing this issue?
ERROR: Missing precompiled manifest for ‘Launch’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Launch.build.cs to override.
in development setting for build i get this:
Running AutomationTool...
Parsing command line: -ScriptsForProject="E:/WLS_HELIX/convertingProjects/StyxVR 4.25/StyxVR.uproject" BuildCookRun -project="E:/WLS_HELIX/convertingProjects/StyxVR 4.25/StyxVR.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=E:\UnrealEngine\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe -utf8output -platform=Win64 -build -cook -map=Demonstration+HouseMap+Level_GoodSky_Showcase+ScifiMap_1+Stage+Stage6+Stage8+StageEmpty+StartRoom+TutorialMap+ValentinesDAY -pak -createreleaseversion=1.0 -compressed -stage -package -stagingdirectory=E:/WLS_HELIX/StyxEasterEgg/4.25build/ -cmdline=" -Messaging" -addcmdline="-SessionId=CC85C4FE4EB651C0EC70B48FB8E36317 -SessionOwner='wlsdev' -SessionName='New Profile 0' "
Setting up ProjectParams for E:\WLS_HELIX\convertingProjects\StyxVR 4.25\StyxVR.uproject
********** BUILD COMMAND STARTED **********
Running: E:\UnrealEngine\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe StyxVR Win64 Development -Project="E:\WLS_HELIX\convertingProjects\StyxVR 4.25\StyxVR.uproject" "E:\WLS_HELIX\convertingProjects\StyxVR 4.25\StyxVR.uproject" -NoUBTMakefiles -remoteini="E:\WLS_HELIX\convertingProjects\StyxVR 4.25" -skipdeploy -Manifest="E:\WLS_HELIX\convertingProjects\StyxVR 4.25\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\wlsdev\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine+UE_4.25\UBT-StyxVR-Win64-Development.txt"
ERROR: Missing precompiled manifest for 'Launch'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Launch.build.cs to override.
Took 1.0028278s to run UnrealBuildTool.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\wlsdev\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine+UE_4.25\UBT-StyxVR-Win64-Development.txt)
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED
in shipping setting i get this:
BUILD FAILED
Running AutomationTool...
Parsing command line: -ScriptsForProject="E:/WLS_HELIX/convertingProjects/StyxVR 4.25/StyxVR.uproject" BuildCookRun -project="E:/WLS_HELIX/convertingProjects/StyxVR 4.25/StyxVR.uproject" -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -installed -ue4exe=E:\UnrealEngine\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe -utf8output -platform=Win64 -build -cook -map=Demonstration+HouseMap+Level_GoodSky_Showcase+ScifiMap_1+Stage+Stage6+Stage8+StageEmpty+StartRoom+TutorialMap+ValentinesDAY -pak -createreleaseversion=1.0 -compressed -stage -package -stagingdirectory=E:/WLS_HELIX/StyxEasterEgg/4.25build/ -cmdline=" -Messaging" -addcmdline="-SessionId=35DD5D7B4E1B73DA1FCD919B8EF7943A -SessionOwner='wlsdev' -SessionName='New Profile 0' "
Setting up ProjectParams for E:\WLS_HELIX\convertingProjects\StyxVR 4.25\StyxVR.uproject
********** BUILD COMMAND STARTED **********
Running: E:\UnrealEngine\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe StyxVR Win64 Shipping -Project="E:\WLS_HELIX\convertingProjects\StyxVR 4.25\StyxVR.uproject" "E:\WLS_HELIX\convertingProjects\StyxVR 4.25\StyxVR.uproject" -NoUBTMakefiles -remoteini="E:\WLS_HELIX\convertingProjects\StyxVR 4.25" -skipdeploy -Manifest="E:\WLS_HELIX\convertingProjects\StyxVR 4.25\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\wlsdev\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine+UE_4.25\UBT-StyxVR-Win64-Shipping.txt"
Parsing headers for StyxVR
Running UnrealHeaderTool "E:\WLS_HELIX\convertingProjects\StyxVR 4.25\StyxVR.uproject" "E:\WLS_HELIX\convertingProjects\StyxVR 4.25\Intermediate\Build\Win64\StyxVR\Shipping\StyxVR.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\wlsdev\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine+UE_4.25\UHT-StyxVR-Win64-Shipping.txt" -installed
LogPluginManager: Warning: Plugin 'CoolKitsDLC' exists at '../../../../../WLS_HELIX/convertingProjects/StyxVR 4.25/Plugins/CoolKitsDLC/CoolKitsDLC.uplugin' and '../../../../../WLS_HELIX/convertingProjects/StyxVR 4.25/Plugins/CoolKitsDLC/Saved/StagedBuilds/WindowsNoEditor/StyxVR/Plugins/CoolKitsDLC/CoolKitsDLC.uplugin' - second location will be ignored
Reflection code generated for StyxVR in 3.4828708 seconds
Writing manifest to E:\WLS_HELIX\convertingProjects\StyxVR 4.25\Intermediate\Build\Manifest.xml
Building StyxVR...
Using Visual Studio 2017 14.16.27032 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in StyxVR.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Building 15 actions with 4 processes...
[1/15] Default.rc2
[2/15] ortp_x64.dll
[3/15] vivoxsdk_x64.dll
[4/15] SharedPCH.Engine.cpp
E:\UnrealEngine\UE_4.25\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(10): fatal error C1083: Cannot open include file: 'InputCoreTypes.generated.h': No such file or directory
Took 8.1388109s to run UnrealBuildTool.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\wlsdev\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine+UE_4.25\UBT-StyxVR-Win64-Shipping.txt)
AutomationTool exiting with ExitCode=6 (6)