Unreal Engine 4.18 Preview

This is great, and I appreciate the updates :smiley:

But I’d like to point out a source of rather easy improvements:

  1. Slope bias would fix weird shadows (I guess, I’m not an expert): https://forums.unrealengine.com/unre…tifacts/page4=

  2. There’s a lot of bug-fixing that’s been done in this blog and maybe it’s worth looking into officially implementing them? Blog : Coconut Lizard

I don’t mean to undermine this update! D: Most of the stuff being improved directly helps my project and I look forward to it. But I think the slope bias fix would be stupendously useful! And I point out the blog because (according to said blog) most of the fixes haven’t been implemented yet and are well documented in their implementation as far as my noob eyes can tell.

I’ll nonetheless test out the preview when I get the and see if anything breaks.

Edit: To be clear the shadows are an actual source of frustration for me and many others. I spent about 2 weeks of time testing out alternative lighting possibilities just to avoid the problem but I don’t want to put in the work that would be required to make my game in a flat-shaded style ala Guilty Gear Xrd and, as I’m not a very good 2D artist, I decided it would look worse in the end than the standard. The shadows are still bothersome, but with a lot of tweaking across a number of different areas (seriously. Adjusting lighting means adjusting a lot of values that are stored in separate locations and iterating) I’ve gotten to a point where I’m content.

This is what it looks like on models: Dynamic shadows artifacts - Feedback & Requests - Epic Developer Community Forums

It’s really disheartening because it feels out of my control and is a clear visual blemish that I’d like to remove.