The new in-editor animation tools are in this release. We aren’t calling them out as they are currently in a very experimental state, but all the features that we were aiming for (including baking to anim sequences) are included. We would love to hear your feedback!
As to binding to your mesh, once the plugin is enabled, you will need to open the new “Control Rig” tab in the skeletal mesh editor to set up bindings to your mesh.