Its loading and then crashes after few moments and gives this error:
LoginId:e48ae7254698d21f90782c85d1979cfa
EpicAccountId:9c8fd29423584f6c850e58247f04383f
Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Modules/ModuleManager.h] [Line: 258]
Tried to get module interface for unloaded module: ‘MeshUtilities’
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_Engine!FModuleManager::GetModuleChecked() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\modules\modulemanager.h:258]
UE4Editor_Engine!FModuleManager::LoadModuleChecked() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\modules\modulemanager.h:309]
UE4Editor_Engine!GetStaticMeshDerivedDataVersion() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1081]
UE4Editor_Engine!BuildStaticMeshDerivedDataKey() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1161]
UE4Editor_Engine!FStaticMeshRenderData::Cache() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1260]
UE4Editor_Engine!UStaticMesh::CacheDerivedData() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2199]
UE4Editor_Engine!UStaticMesh::PostLoad() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2563]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:952]
UE4Editor_Engine!UBodySetup::PostLoad() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\physicsengine\bodysetup.cpp:890]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:952]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1535]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1289]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1377]
UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:778]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:865]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:929]
UE4Editor_CinematicCamera!ConstructorHelpersInternal::FindOrLoadObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:35]
UE4Editor_CinematicCamera!ConstructorHelpers::FObjectFinder::FObjectFinder() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:108]
UE4Editor_CinematicCamera!ACameraRig_Crane::ACameraRig_Crane() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\cinematiccamera\private\camerarig_crane.cpp:45]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2687]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:816]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:894]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1788]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll