I am using MSAA now. My question was about motion blur specifically, not AA, though the same feature would be helpful for AA.
I’m really excited for the Network update =)
Keep up the great work Team Epic!
Is it possible to use the forward renderer in an outdoor scene with one dynamic movable light source (sun) ?
Vehicles update!!! Hooray.
Hopefully this will be a bit more stable than 4.13. These random crash/freezes are getting annoying.
Where is the ‘included’ Ansel Documentation found?
you’re on to something i think
Not in 4.14, possibly in future releases.
Motion blur is currently broken in 4.14 with MSAA, will hopefully get fixed before the final release.
Is a 4.14 option going to be added to the Product Version dropdown or should I just leave it as “Not Specified”?
I’d strongly recommend everyone with PC VR projects to try out the forward renderer immediately with this preview and post feedback! There’s a small window where bug fixes (but not new features) may still make it into the final 4.14 release.
Is there any news on whether or when we’d get mixed reality support?
Does Forward Rendering already work on mobile phones?
SDL was merged into master at the beginning of the month (https://github.com/EpicGames/UnrealEngine/pull/1920) but there was no mention of it in the preview release notes. Is this going to make it into 4.14?
The “4.14 Preview” option is now available to choose from on the Answerhub.
I’m wondering this, as well. Looked through the plugin folder and didn’t find anything.
Just updated the launcher and its not showing. Add version brings up 4.8
For launcher related errors, please go to help.epicgames.com. If you do not see an article that addresses the error you are experiencing, send an email via the “Email Us” button for further assistance.
Ansel documentation folder: X:\UnrealEngine-4.14\Engine\Plugins\Runtime\Nvidia\Ansel\ThirdParty\NVAnselSDK\docs\Ansel_integration_guide.html
It’s just a single HTML file with implementation details. I’m using a source build though, if the file doesn’t exist in launcher distribution, it’s probably a bug.
Thanks for the feedback. What about toggling motion blur for specific objects ? I understand it was impossible in a deferred pipeline, but hopefully now forward changes things a bit.
Is this something you’re considering ? Motion blur / TAA typically fail at objects that move in world space without moving in camera space.