Unreal Engine 4.11 Preview

[=;457120]
Isn’t this something that should be fixed by the 3d modeler since they went crazy with the 3d hair planes?

This looks like a simple fix in 3d /maya/blender.

Unfortunately, that’s not the case , it’s an issue with the way that translucent shaders work on meshes with multiple mesh subobjects and their depth sorting.

(Even a simple one layer hair mesh can display incorrectly, rendering the part of the mesh from the far side of the head in front of the part of the mesh on the near side of the head).

Hopefully this is all taken into account in the new hair shading, I guess we’ll just have to wait a couple of months until the documentation comes out to see :wink: