Unreal Engine 4.11 Preview

Sorry for that physics report earlier. False alarm. Turned out it was caused by uninitialized vector, that for some reason didn’t cause in 4.10 even though it should. My fault. ::

And let that be a reminder for else. ALWAYS make sure your variables are initialized, or it WILL eventually find a way to bite you in the ***, even if it’s 3 engine updates later.