Have nice holidays.
•New physically based shading model for realistic hair based on the latest research from film. It models 2 specular lobes, transmission, and scattering.
•New physically based shading model for eyes.
•New physically based shading model for cloth. This combines the standard shading model with a layer of velvet fibers. This layer simulates fuzz and fabrics.
Are they VR friendly models?
Have they been tested in VR?