Is 4.10 preview loading very slow for someone else too? Getting ~2x loadtime. Thought my 16gb ram just wasnt enough (was constantly reaching full memory use), but now after installing win10 (and getting 24gb) its still very slow to load. I have 12000 actors, around 1-2million foliage meshes and 2x2km^2 map. Just to compare. Else superb engine and nice to see so many updates, cant stop being over excited.
Nice. I had to workaround this by getting all the child widgets and checking for widget class type so I could set the checkbox states manually. Good to know I can remove that now
Is there any posibilty of scene render capture - to be able to capture wireframe, and unlit (as in UDK) I put in a request for this in 4.6 and many others have also mentioned this.
PLEASE Epic, add support for this, its vital for our project. thanks
I dont have VS 2015, thus I installed the redistribute.
If I choose to install VS 2015 in the future, do I need to remove/uninstall the redistribute, or take any other special action?
Is there a place where we can see a backlog of issues that havenāt been addressed? Itād be nice to have a look at a list of issues (in something like Jira) and pick some that the UE dev team wonāt get around to.
During the game jam I got A LOT of crashing in Blueprints by using Ctrl-Z regularly. I considered looking into it but I have no idea if itās something being worked on and if so where itās at.
We do not have this, but we are considering the possibility. Iām not sure which version of engine you used for the GameJam, but 4.9.2 did include a few fixes for Blueprint Undo crashes.
YESSSSS! THE SEQUENCER! I will wait until 4.10 is the final release and the sequencer is considered to be stable to some degree.
Iāve been waiting for that tool since UE4 was released. Matinee really needed a replacement! Finally I will be able to save the sequences