# Unreal Engine 4.10.1 shadow issue.

**URL:** <https://forums.unrealengine.com/t/unreal-engine-4-10-1-shadow-issue/341623>\
**Category:** Rendering\
**Tags:** Shadows, shadows-problem, unreal-engine, Rendering, Shaders, question\
**Created:** [December 16, 2015, 3:08pm UTC](https://forums.unrealengine.com/t/unreal-engine-4-10-1-shadow-issue/341623 "2015-12-16T15:08:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [December 16, 2015, 4:40pm UTC](https://forums.unrealengine.com/t/unreal-engine-4-10-1-shadow-issue/341623/2 "2015-12-16T16:40:43Z")

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Hi Cornelis,

When using precomputed (baked) lighting there may be instances where you need to adjust the lightmap resolution of the mesh receiving the shadow. This will help the baked lighting/shadow information to appear with more detail.

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I hope this helps.

Tim

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