# Unreal Engine 4.10.1 shadow issue.

**URL:** <https://forums.unrealengine.com/t/unreal-engine-4-10-1-shadow-issue/341623>\
**Category:** Rendering\
**Tags:** Shadows, shadows-problem, unreal-engine, Rendering, Shaders, question\
**Created:** [December 16, 2015, 3:08pm UTC](https://forums.unrealengine.com/t/unreal-engine-4-10-1-shadow-issue/341623 "2015-12-16T15:08:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_83e0ebe9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_83e0ebe9](https://forums.unrealengine.com/u/anonymous_user_83e0ebe9)\
**Post date:** [December 16, 2015, 3:08pm UTC](https://forums.unrealengine.com/t/unreal-engine-4-10-1-shadow-issue/341623/1 "2015-12-16T15:08:19Z")

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Hello everyone, Im a bit new to unreal engine 4 but I’m getting the hang of it.  
but today I’m having a strange issue. so here it is:  
I was working on an appartment scene and everything was going well until I rebuild the lighting, because after that my shadows looked like this:

 ![70848-ue4editor+2015-12-16+16-00-50-15.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/1/5/d15100eddda2da9fdb724c6d53f109b5efcb27b9.jpeg)

I don’t know if this actually is an issue or if it’s just the engine not detailing the shadows to much because it’s just a preview.

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [December 16, 2015, 4:40pm UTC](https://forums.unrealengine.com/t/unreal-engine-4-10-1-shadow-issue/341623/2 "2015-12-16T16:40:43Z")

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Hi Cornelis,

When using precomputed (baked) lighting there may be instances where you need to adjust the lightmap resolution of the mesh receiving the shadow. This will help the baked lighting/shadow information to appear with more detail.

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I hope this helps.

Tim
