# Unreal editor stuck loading at 75%

**URL:** <https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, editor, question\
**Created:** [January 24, 2023, 4:05pm UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060 "2023-01-24T16:05:19Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![chase98999](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@chase98999](https://forums.unrealengine.com/u/chase98999)\
**Post date:** [January 24, 2023, 4:05pm UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/1 "2023-01-24T16:05:19Z")

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My unreal editor gets stuck at 75% when I try to load my project up. I’ve tried deleting  
my binaries and intermediate files and recompiling the entire solution in visual studio but it still doesn’t work. I don’t think it’s compiling shaders because it’s not using any CPU or GPU when I look at the process in task manager. But the reason it hangs is always different, each time I try to load up the project. Sometimes its “verifying objects”, sometimes it verifying some kind of Niagara file (as shown in the picture), sometimes it’s “compiling blueprints”, etc. Regardless of the process it says it’s doing, it always hangs at 75%. Is there a solution to this?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/b/b/bbbdfacbc2c980ebeb7d074edbe06ac96dd81ca8.jpeg)

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**Author:** ![SpideyComic\_1511](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SpideyComic\_1511](https://forums.unrealengine.com/u/SpideyComic_1511)\
**Post date:** [January 24, 2023, 4:13pm UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/2 "2023-01-24T16:13:30Z")

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I have the same issue. Have you tried:  
• Opening the .uproject file from your computer directly  
• Opening the project directly from Epic Games Launcher  
• Launch Unreal from the Epic Games Launcher and then select your project from there and launch it

These worked for me.

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**Author:** ![chase98999](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@chase98999](https://forums.unrealengine.com/u/chase98999)\
**Post date:** [January 24, 2023, 4:17pm UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/3 "2023-01-24T16:17:26Z")

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Sadly none of these worked for me

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**Author:** ![GenericNickname7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GenericNickname7](https://forums.unrealengine.com/u/GenericNickname7)\
**Post date:** [January 24, 2023, 4:52pm UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/4 "2023-01-24T16:52:11Z")

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Do you have enough disc space?

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**Author:** ![chase98999](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@chase98999](https://forums.unrealengine.com/u/chase98999)\
**Post date:** [January 24, 2023, 4:55pm UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/5 "2023-01-24T16:55:41Z")

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I have my project on my secondary drive, which has 820 GB free, but epic games launcher is installed on my C: drive which is nearly full. I could try deleting some stuff from my C: drive to see if that fixes it

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**Author:** ![chase98999](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@chase98999](https://forums.unrealengine.com/u/chase98999)\
**Post date:** [January 24, 2023, 5:02pm UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/6 "2023-01-24T17:02:52Z")

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I now have 150 GB free on my C: drive and it’s still not working

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**Author:** ![GenericNickname7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GenericNickname7](https://forums.unrealengine.com/u/GenericNickname7)\
**Post date:** [January 24, 2023, 5:05pm UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/7 "2023-01-24T17:05:44Z")

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-Since now you have some free space - try waiting for at least 30 minutes for the editor to launch

-Delete Saved folder

-If nothing helps - you can copy-paste the Content folder into an empty project

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**Author:** ![eblade](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eblade](https://forums.unrealengine.com/u/eblade)\
**Post date:** [January 24, 2023, 7:27pm UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/8 "2023-01-24T19:27:12Z")

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you can look in the log file and see if it’s doing anything. or launch it from a command line with the -log parameter and it will open a window with the log, so you can s ee what’s happening in real-ish time.

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**Author:** ![chase98999](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@chase98999](https://forums.unrealengine.com/u/chase98999)\
**Post date:** [January 25, 2023, 5:11pm UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/9 "2023-01-25T17:11:50Z")

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I tried these, but when your final suggested solution didn’t work (copying the Content folder over), it gave me an idea. I just went through and deleted a few of the different blueprints I most recently made in the project, one of them being a “GameMode”, and deleting that seemed to fix the issue. Thank you for the tips!

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**Author:** ![bescobar34](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bescobar34](https://forums.unrealengine.com/u/bescobar34)\
**Post date:** [June 22, 2023, 4:00am UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/10 "2023-06-22T04:00:05Z")

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Hello, by any chance were you able to resolve it without having to delete the GameMode? In my case, it also solved the issue, but I don’t think deleting all the work done there is a viable solution.

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**Author:** ![raidercodebear](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@raidercodebear](https://forums.unrealengine.com/u/raidercodebear)\
**Post date:** [January 26, 2024, 8:02am UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/11 "2024-01-26T08:02:51Z")

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check [https://forums.unrealengine.com/t/editor-launch-stuck-at-72-due-to-a-blueprint-issue/418227/1](https://forums.unrealengine.com/t/editor-launch-stuck-at-72-due-to-a-blueprint-issue/418227/1)

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**Author:** ![Matthew20240508](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Matthew20240508](https://forums.unrealengine.com/u/Matthew20240508)\
**Post date:** [September 28, 2024, 2:15pm UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/12 "2024-09-28T14:15:59Z")

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I got stuck at 75% several times with totally different conditions. It seems to be a thread Bug with UE5. Generally I need to delete some assets or C++ codes to restart the UE5 editor. No idea why this happened.  
e.g. recently I made some class finding code in one of my character A,  
static ConstructorHelpers::FClassFinder scvWidget(TEXT(“WidgetBlueprint’/Game/BPCpp/Race/human/Units/BP\_ProduceScv.BP\_ProduceScv\_C’”));  
if (scvWidget.Succeeded())  
{  
arrWidgetsClass.Add(scvWidget.Class);  
}  
where  
TArray\<TSubclassOf\> arrWidgetsClass;  
It is quite simple, and I copied it to another character B, then my program stuckn at 75% percent.  
The funny thing is that, I can repeat this stuck with the following condition,  
if I comment out the code in B, UE5.4 will work fine; if uncomment, got stuck at 75%.  
My suggestion is, check what you did after your last successfull startup.

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**Author:** ![Velikiy\_Samovar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Velikiy\_Samovar](https://forums.unrealengine.com/u/Velikiy_Samovar)\
**Post date:** [February 19, 2026, 4:02am UTC](https://forums.unrealengine.com/t/unreal-editor-stuck-loading-at-75/756060/13 "2026-02-19T04:02:08Z")

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Engine loading was hanging at 75% due to a classic **“garbage-in-garbage-out”** problem.

In my **USTRUCT constructor** , I used **uninitialized `int32` variables** as the **MAX condition** for my iteration loop. Due to **garbage values** in those fields, the iteration went **infinite** = 100% CPU hang at 75% engine loading.

`for(int i = 0; i < UninitializedInt32; i++) // i < 0xDEADBEEF = billions`

fix was to initialize my variables before use.
