This is very likely related to my last problem.
These are the steps I took:
- Starting with a template project (the 1st-person shooter one)
- Added a C++ class
- Added code to the C++ class
- Included a custom static library (a Kinect listener), and the Kinect SDK static libraries
- Compiled the project successfully on Debug Editor and Development Editor
- Opened the Editor
After opening the Editor with the compiled project, it crashed while in the background twice. Now, every time I open the Editor, it crashes on startup. Here is my callstack:
Access violation - code c0000005 (first/second chance not available)
msvcr120 + 248677 bytes
UE4Editor_Core + 756186 bytes
UE4Editor_Core + 2179836 bytes
UE4Editor_Core + 2031192 bytes
UE4Editor_Core + 2031987 bytes
UE4Editor_Core + 3149627 bytes
UE4Editor_Core + 3136489 bytes
UE4Editor_Core + 593636 bytes
UE4Editor_Core + 594187 bytes
UE4Editor_Core + 2096833 bytes
UE4Editor_Core + 2096328 bytes
UE4Editor_Core + 1978609 bytes
UE4Editor_Core + 2187617 bytes
UE4Editor_Projects + 84445 bytes
UE4Editor_Projects + 82554 bytes
UE4Editor!FEngineLoop::LoadStartupModules() + 92 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:1754]
UE4Editor!FEngineLoop::PreInit() + 9213 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:1310]
UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:112]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Why is this happening? What can I do to fix it?
Update: I can confirm this only happens on this one project.