# Unreal Editor 4.12 P4 with -vulkan flag Still Crash

**URL:** <https://forums.unrealengine.com/t/unreal-editor-4-12-p4-with-vulkan-flag-still-crash/358405>\
**Category:** C++\
**Tags:** unreal-engine, crash, bug-report, UE4, CPP, question\
**Created:** [May 24, 2016, 12:22pm UTC](https://forums.unrealengine.com/t/unreal-editor-4-12-p4-with-vulkan-flag-still-crash/358405 "2016-05-24T12:22:06Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Rising2014](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rising2014](https://forums.unrealengine.com/u/Rising2014)\
**Post date:** [May 24, 2016, 12:22pm UTC](https://forums.unrealengine.com/t/unreal-editor-4-12-p4-with-vulkan-flag-still-crash/358405/1 "2016-05-24T12:22:06Z")

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My computer configuration：  
CPU:XEON E5 2670  
Chipset:X79  
GPU:Geforce GTX 980  
Memory:DDR3-2400 32G  
VulkanSDK Version:1.0.13.0  
GPU Driver Version:364.91

I’m running windows 7 here, 4.12 Preview 4 compiled from source (with Vulkan SDK already installed) with a GeForce GTX 980. Normal editor runs fine, and I can preview in Vulkan PIE mode. I crash when adding the -vulkan flag. Stack is too big for the comment, so I attached a text file. Top error is:

Fatal error: [File:C:\UnrealEngine-4.12.0-preview-4\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp] [Line: 444] vkCreateSwapchainKHR(Device.GetInstanceHandle(), &SwapChainInfo, nullptr, &SwapChain) failed, VkResult=-1000011001 at C:\UnrealEngine-4.12.0-preview-4\Engine\Source\Runtime\VulkanRHI\Private\VulkanSwapChain.cpp:191 with error VK\_ERROR\_VALIDATION\_FAILED\_EXT

Attachment:Error Report  
link text

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [May 25, 2016, 7:21pm UTC](https://forums.unrealengine.com/t/unreal-editor-4-12-p4-with-vulkan-flag-still-crash/358405/2 "2016-05-25T19:21:26Z")

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Hello,

Have you ensured to follow the steps located on the linked wiki guide?

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>
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**Author:** ![Rising2014](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rising2014](https://forums.unrealengine.com/u/Rising2014)\
**Post date:** [May 27, 2016, 7:38am UTC](https://forums.unrealengine.com/t/unreal-editor-4-12-p4-with-vulkan-flag-still-crash/358405/3 "2016-05-27T07:38:22Z")

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I’m sure that I’m doing exactly that.  
Vulkan SDK Version：1.0.13.0  
OS:Win7 X64 SP1  
GPU Driver:368.22  
UE4.12 P4

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [May 27, 2016, 2:19pm UTC](https://forums.unrealengine.com/t/unreal-editor-4-12-p4-with-vulkan-flag-still-crash/358405/4 "2016-05-27T14:19:49Z")

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Can you run me through your step-by-step process that you are following to reproduce this crash?

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [May 31, 2016, 2:36pm UTC](https://forums.unrealengine.com/t/unreal-editor-4-12-p4-with-vulkan-flag-still-crash/358405/5 "2016-05-31T14:36:45Z")

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Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day

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**Author:** ![anonymous\_user\_d4efcd70](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d4efcd70](https://forums.unrealengine.com/u/anonymous_user_d4efcd70)\
**Post date:** [February 28, 2017, 3:38am UTC](https://forums.unrealengine.com/t/unreal-editor-4-12-p4-with-vulkan-flag-still-crash/358405/6 "2017-02-28T03:38:51Z")

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I’m getting this issue as well with 4.12.5

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<div class="post-metadata">

**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [February 28, 2017, 2:54pm UTC](https://forums.unrealengine.com/t/unreal-editor-4-12-p4-with-vulkan-flag-still-crash/358405/7 "2017-02-28T14:54:00Z")

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There have been quite a few Vulkan-related crashes fixed since 4.12.5. I’d recommend upgrading to a later version, such as 4.14 or 4.15 and seeing if you’re getting a crash there as well. If you are, please open a new thread in the Bug Reports section and we can investigate it as a separate issue.

Have a great day

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**Author:** ![anonymous\_user\_4d259155](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4d259155](https://forums.unrealengine.com/u/anonymous_user_4d259155)\
**Post date:** [April 4, 2017, 4:14pm UTC](https://forums.unrealengine.com/t/unreal-editor-4-12-p4-with-vulkan-flag-still-crash/358405/8 "2017-04-04T16:14:29Z")

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I am getting VK\_ERROR\_VALIDATION\_FAILED\_EXT error on my GTX Titan Black after building from source with version 4.15.1, I built it with the latest Vulkan SDK. When I try to open UE4 with an RX 480 however, I get bSupportsPresent assertion failure. I am using the latest driver for my Titan but am a few revisions behind the latest for my RX 480.

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<div class="post-metadata">

**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [April 5, 2017, 5:00pm UTC](https://forums.unrealengine.com/t/unreal-editor-4-12-p4-with-vulkan-flag-still-crash/358405/9 "2017-04-05T17:00:41Z")

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Could you please provide a detailed list of steps you followed before this crash started occurring? I’d like to attempt to reproduce it on my machine but I’ll need to ensure I follow exactly the same process you did for building the engine.

Thanks
