Unreal Documentation for Respawning a Player Not Working?

Hi, I’m fairly new to blueprints, having been the lead designer throughout school and working with a programmer. I’m using the 3D Side Scroller Template as a base for this project I’m starting. However, when I use the documentation from Epic and try to get the player to respawn on being destroyed it doesn’t work. It destroys the player but never respawns it. The tutorial seems to work fine in a 3rd person template, so is there something I’m doing wrong in the side scroller?


Try setting the respawn up in a different blueprint that’s triggered when your character dies but before it is destroyed. You can use casting for this or a blueprint interface.

Can you post a link to the Documentation you used and an image of the code you created.