# Unreal Crashing after 20 seconds to a minute in a project 

**URL:** <https://forums.unrealengine.com/t/unreal-crashing-after-20-seconds-to-a-minute-in-a-project/2676021>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, question\
**Created:** [November 18, 2025, 1:25am UTC](https://forums.unrealengine.com/t/unreal-crashing-after-20-seconds-to-a-minute-in-a-project/2676021 "2025-11-18T01:25:45Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Ruffhaus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ruffhaus/32/1194663_2.png) [@Ruffhaus](https://forums.unrealengine.com/u/Ruffhaus)\
**Post date:** [November 18, 2025, 3:03am UTC](https://forums.unrealengine.com/t/unreal-crashing-after-20-seconds-to-a-minute-in-a-project/2676021/2 "2025-11-18T03:03:12Z")

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Welcome to the forums.

I don’t have any experience working with mac and Unreal together but I can pretty much guarantee that it is the specs. 8gb is the minimum ram requirements but from experience I can tell you that it just isn’t enough. That’s even what the error says:

> “Command Buffer Translucency Failed with OutOfMemory Error! Error Domain: MTLCommandBufferErrorDomain Code: 8 Description Insufficient Memory”

I’ll point you to [this thread](https://forums.unrealengine.com/t/conflict-running-unreal-engine-on-mac-os/2657924) too as it covers some issues with xcode, but I’m fairly confident it’s the hardware limitations that are causing your issues.

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