# Unreal Crashes when I try to start 2 players game

**URL:** <https://forums.unrealengine.com/t/unreal-crashes-when-i-try-to-start-2-players-game/291283>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [August 18, 2014, 2:43am UTC](https://forums.unrealengine.com/t/unreal-crashes-when-i-try-to-start-2-players-game/291283 "2014-08-18T02:43:25Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Valkon\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Valkon\_1](https://forums.unrealengine.com/u/Valkon_1)\
**Post date:** [August 18, 2014, 2:43am UTC](https://forums.unrealengine.com/t/unreal-crashes-when-i-try-to-start-2-players-game/291283/1 "2014-08-18T02:43:25Z")

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It used to give me an error now just a number like this

Invalid object in GC: 0x0000000000000001, ReferencingObject: BaseHero\_C /Game/Maps/UEDPIE\_1\_Minimal\_Default.Minimal\_Default:PersistentLevel.BaseHero\_C\_1, ReferencingProperty: ObjectProperty /Engine/Transient.TRASHCLASS\_BBuilding\_271:ObjectProperty\_1243

Address = 0xfd83940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]  
Address = 0xe6473a6c (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]  
Address = 0xe6315b1a (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]  
Address = 0xee82f3d3 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]  
Address = 0xee7f0994 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]  
Address = 0xee919be7 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]  
Address = 0xee852c3d (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]  
Address = 0xee8c3886 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]  
Address = 0xee800cc5 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]  
Address = 0xee842c08 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]  
Address = 0xee8142a2 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]  
Address = 0xe6236ff2 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]  
Address = 0xe623717d (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]  
Address = 0xe62441eb (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]  
Address = 0xe6472c16 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]  
Address = 0xe646c1dd (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]  
Address = 0x776d59ed (filename not found) [in C:\Windows\system32\kernel32.dll]  
Address = 0x7790c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]  
Address = 0x7790c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]

Crash in runnable thread TaskGraphThread 0

!Id:622512fff189c3e18a8ce35156237ec0

Unknown exception - code 00000001 (first/second chance not available)

Cast of IpConnection //Engine//Transient.IpConnection\_1 to LocalPlayer failed

KERNELBASE + 37901 bytes  
UE4Editor\_Core + 3095148 bytes  
UE4Editor\_Core + 1661722 bytes  
UE4Editor\_CoreUObject + 357979 bytes  
UE4Editor\_Engine + 3201930 bytes  
UE4Editor\_Engine + 6050083 bytes  
UE4Editor\_Engine + 1081372 bytes  
UE4Editor\_CoreUObject + 547972 bytes  
UE4Editor\_CoreUObject + 1302075 bytes  
UE4Editor\_CoreUObject + 1536135 bytes  
UE4Editor\_CoreUObject + 1416047 bytes  
UE4Editor\_CoreUObject + 1303464 bytes  
UE4Editor\_CoreUObject + 1416047 bytes  
UE4Editor\_CoreUObject + 547972 bytes  
UE4Editor\_CoreUObject + 1414048 bytes  
UE4Editor\_Engine + 1749361 bytes  
UE4Editor\_Engine + 16235652 bytes  
UE4Editor\_Engine + 1841540 bytes  
UE4Editor\_Engine + 6155068 bytes  
UE4Editor\_Engine + 1589192 bytes  
UE4Editor\_Engine + 8419206 bytes  
UE4Editor\_Engine + 8470877 bytes  
UE4Editor\_Core + 749554 bytes  
UE4Editor\_Core + 749949 bytes  
UE4Editor\_Core + 870517 bytes  
UE4Editor\_Engine + 8676089 bytes  
UE4Editor\_Engine + 8588016 bytes  
UE4Editor\_Engine + 8597799 bytes  
UE4Editor\_Engine + 5363286 bytes  
UE4Editor\_Engine + 5390742 bytes  
UE4Editor\_UnrealEd + 1814406 bytes  
UE4Editor\_UnrealEd + 5925286 bytes  
UE4Editor!FEngineLoop::Tick() + 3294 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2098]  
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]  
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]  
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]  
UE4Editor!\_\_tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

I’m getting these two errors. I really want multiplayer in my game ☹

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**Author:** ![Valkon\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Valkon\_1](https://forums.unrealengine.com/u/Valkon_1)\
**Post date:** [August 18, 2014, 3:08am UTC](https://forums.unrealengine.com/t/unreal-crashes-when-i-try-to-start-2-players-game/291283/2 "2014-08-18T03:08:59Z")

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![12997-viewport.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/2/c/12c9a162e4012da0fe1295e8bc39b324a532190e.png)

I’ve traced the problem to this part of the code. Having a tick event drive that causes the engine to crash when I hit play 2 clients. Anyone knows why is it doing that?

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [December 11, 2014, 7:21pm UTC](https://forums.unrealengine.com/t/unreal-crashes-when-i-try-to-start-2-players-game/291283/3 "2014-12-11T19:21:32Z")

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Hi Valkon,

I’m sorry that you didn’t get a response to your report.

Have you tested this issue in the most current engine version (4.6.0)? If the issue is still present, please provide your dxdiag, Crash Log, and Dmp files and we will try to help you find a solution.

> **[How do I report a bug?](https://forums.unrealengine.com/questions/12363/how-do-i-report-a-bug.html)**
>
> I have discovered an issue with the Editor or with another component of the Unreal Engine 4, and I would like to report it to Epic. How should I do this?

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Thanks,

TJ

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<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [December 17, 2014, 3:01pm UTC](https://forums.unrealengine.com/t/unreal-crashes-when-i-try-to-start-2-players-game/291283/4 "2014-12-17T15:01:33Z")

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Hi Valkon,

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.

Cheers,

TJ
