# Unreal Challenge: Spellar Performance | Earthbending Practice

**URL:** <https://forums.unrealengine.com/t/unreal-challenge-spellar-performance-earthbending-practice/782493>\
**Category:** Showcase\
**Tags:** SpellarPerformance\
**Created:** [March 3, 2023, 12:21am UTC](https://forums.unrealengine.com/t/unreal-challenge-spellar-performance-earthbending-practice/782493 "2023-03-03T00:21:20Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![VoidSociety](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/voidsociety/32/1028639_2.png) [@VoidSociety](https://forums.unrealengine.com/u/VoidSociety)\
**Post date:** [March 3, 2023, 12:21am UTC](https://forums.unrealengine.com/t/unreal-challenge-spellar-performance-earthbending-practice/782493/1 "2023-03-03T00:21:20Z")

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**Earthbending Practice**

_[Link](https://youtu.be/k1CK6AJHLY0)_

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/f/6/6f62da6fd6fa09dbdfb2f08019f281ff246658da.jpeg "Spellar Performance - Earthbending practice") ](https://www.youtube.com/watch?v=k1CK6AJHLY0)

Student Submission: Yes/No

- No

Credits to sourced content:

- Windwalker Echo
- Megascans European Hornbeam
- MWConifer Forest
- Spring Landscape
- Free sounds form Soundly

_insert a screenshot of your project (in the editor)_

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/7/2/b72f287c0d6e38386ea02825ac1ab50a1f85ef90.jpeg)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/b/d/dbd5fc50bf050a5afb021d066734e8b704c46a73.jpeg)

**Optional**

Did you use Houdini?

- Yes, for a rock generator

Description

- When I first brainstormed an idea for this challenge I immediately thought about Avatar The Last Airbender. Inspired by Earthbenders i sought to create an similar FX within Unreal Engine. I wanted the “performance” to be short and intense but also offer a sense of balance and security.

- The scene was done entirely in Unreal within a week, with Echo Control Rig and Niagara Systems made from scratch. The NS have user parameters exposed so i can fully control the systems within Unreal Engine Sequencer using keyframes to match the animation from the character.  
I am a bit sad that my pc had some problems and I could not profit from the full timeframe of the challenge and the Houdini license offered by SideFX.

- Overall I had lots of fun with Niagara, incredible tool, I learned a lot in this tight deadline that I somehow managed to pull off 😆 and I am satisfied of the outcome.

**Engine version**

- 5.1

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**Author:** ![DYLO\_Gaming](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dylo_gaming/32/641580_2.png) [@DYLO\_Gaming](https://forums.unrealengine.com/u/DYLO_Gaming)\
**Post date:** [March 3, 2023, 4:50pm UTC](https://forums.unrealengine.com/t/unreal-challenge-spellar-performance-earthbending-practice/782493/2 "2023-03-03T16:50:34Z")

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Love love love the Avatar references! I’m tempted to make my own after seeing this!! 😃

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**Author:** ![VoidSociety](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/voidsociety/32/1028639_2.png) [@VoidSociety](https://forums.unrealengine.com/u/VoidSociety)\
**Post date:** [March 3, 2023, 8:30pm UTC](https://forums.unrealengine.com/t/unreal-challenge-spellar-performance-earthbending-practice/782493/3 "2023-03-03T20:30:33Z")

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Thank you, means a lot to me!  
You should totally do it, I guarantee that moving rocks in the viewport can be made a lot more fun in this way 😆 !
