So update, I followed this video to get my wheel orientation Correct: Maya to Unreal Engine 4 Custom Car Wheel Fix - YouTube . Using Maya I could not get the joint to properly orient so I took this person’s approach and simply made the mesh orient correctly and then let the skeletal mesh import make joints.
So, Everything’s looking good - yet the problem still persists:
A little hard to see, but you can see the Wheel Black mesh is the same orientation of my test vehicle (new model btw: trying to do a motorcycle thing). The orientation of the wheel’s is correct - yet they still fall through the floor every single time. No clue as to why as of this moment.
A lot online is dedicated to telling you how to orient your wheels, but I cannot find anything talking about a lack of collision. Please help!
Thank you
P.S. The console command to show all collisions including the VehicleWheel is PXVIS COLLISION .