So I have been pulling my hair out for two days now trying to get an Unreal camera’s output to match with a Maya scene with no luck. While the general animation matches up (except for the fact that the camera imports upside down), the objects in Unreal are larger on screen than in Maya. FOV looks correct, obviously resolution is correct, and transform matches up. But the objects still don’t match.
One thing I couldn’t seem to find in Unreal is a way to set the camera’s film back, which is a common control in most 3D DCC packages. So that left me wondering, what if that isn’t matching?
So long story short, does anyone know what film back an Unreal camera is using? And even better if there is any way to adjust it?