I’m having, what looks like a, z fighting issue. The model in the image has some strange sections flickering between black and texture. I’ve checked the model and there are no overlapping faces. It appears that the problem isn’t showing in a normal UE4 scene, but in our project scene it is. I’m not sure if it’s lighting, or that we’re using a VR scene. I was wondering if anyone encountered a similar issue, or perhaps has a clue as to what might be causing it.
I am also very interested in this issue as that happened to my project too. No overlapping faces and yet it flickered like crazy. It worked correctly in 4.14 but then after moving the project to another computer and cloning it to 4.15 version it started happening. No changes to the model or any settings have been made.