# Unreal Animation Framework - Experimental

**URL:** <https://forums.unrealengine.com/t/unreal-animation-framework-experimental/2853014>\
**Category:** Roadmap\
**Tags:** unreal-engine\
**Created:** [November 9, 2026, 7:49pm UTC](https://forums.unrealengine.com/t/unreal-animation-framework-experimental/2853014 "2026-11-09T19:49:39Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ThomasC\_Epic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thomasc_epic/32/1203341_2.png) [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Post date:** [November 9, 2026, 7:49pm UTC](https://forums.unrealengine.com/t/unreal-animation-framework-experimental/2853014/1 "2026-11-09T19:49:39Z")

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### **Status**

None

**The Unreal Animation Framework (UAF) is a new node-based animation runtime, giving developers an early look at the next generation of character animation in Unreal Engine.**

UAF rebuilds Motion Matching, Choosers, State Tree, Montages, and Layer Stacks on the new runtime, and adds RigLogic support for MetaHuman facial animation. A new Anim Tree editor, deeper Rewind Debugger integration, and a Variable Watch window support authoring and debugging animation on the new framework.
