# Unreal 5 Dedicated Server

**URL:** <https://forums.unrealengine.com/t/unreal-5-dedicated-server/608323>\
**Category:** Multiplayer & Networking\
**Tags:** dedicated-server, packaging-and-cookin, unreal-engine, UE5-0, Multiplayer, question\
**Created:** [July 19, 2022, 8:35am UTC](https://forums.unrealengine.com/t/unreal-5-dedicated-server/608323 "2022-07-19T08:35:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_2c9cdad7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2c9cdad7](https://forums.unrealengine.com/u/anonymous_user_2c9cdad7)\
**Post date:** [July 19, 2022, 8:35am UTC](https://forums.unrealengine.com/t/unreal-5-dedicated-server/608323/1 "2022-07-19T08:35:17Z")

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Hi everybody - I am having some trouble with setting up and connecting to my dedicated server through remote desktop, and I would really appreciate any assistance.

We are making a simple multiplayer mobile game in UE5. I followed the official docs regarding setting up a dedicated server. I have built the engine from source, created Server.Target.cs, built and packaged it. I did not make a separate client target but rather just packaged the default build target (as per the docs).

Everything works fine locally when I run the game and server exe’s separately. But when I copy the packaged server files over to the remote desktop (where the actual server is running), run it and try connecting to it as a client I get this error:

“FailureType = OutdatedClient, ErrorString = The match you are trying to join is running an incompatible version of the game. Please try upgrading your game version., Driver = PendingNetDriver IpNetDriver\_21\*\*”

I tried googling this and had no luck. The builds/packages are identical with what I have locally and what I copy to the server desktop. I tried packaging Shipping versions, rebuilt the engine from source and retraced all the steps - all with no avail.

An associate with a lot more experience recommended us to change to UE4, which would be less than preferable to say the least.

Any help would be much appreciated!

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2c9cdad7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2c9cdad7](https://forums.unrealengine.com/u/anonymous_user_2c9cdad7)\
**Post date:** [July 19, 2022, 9:56am UTC](https://forums.unrealengine.com/t/unreal-5-dedicated-server/608323/2 "2022-07-19T09:56:19Z")

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Turns out there was another UE server running on the same port we were trying to connect to; thus the incompatibility error.

You can change the server port by passing “-port=XXXX” as an argument to the executable.
