# Unreal 5.7 Problem with World Partition 

**URL:** <https://forums.unrealengine.com/t/unreal-5-7-problem-with-world-partition/2689633>\
**Category:** World Creation\
**Tags:** Open-World, unreal-engine, WorldPartition\
**Created:** [January 4, 2026, 11:59pm UTC](https://forums.unrealengine.com/t/unreal-5-7-problem-with-world-partition/2689633 "2026-01-04T23:59:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Leomiel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Leomiel](https://forums.unrealengine.com/u/Leomiel)\
**Post date:** [January 4, 2026, 11:59pm UTC](https://forums.unrealengine.com/t/unreal-5-7-problem-with-world-partition/2689633/1 "2026-01-04T23:59:38Z")

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Hi,

I’m trying to wrap my head around World Partition. I’ve created a new level as an Open World four different times, following Unreal’s guidelines for landscapes

Yet every single time I press Play, no landscape is being loaded at all. None. Across all maps I’ve created, every single time nothing loads

The documentation around World Partition is extremely thin, and I cannot find any explanation for why, every single time I press Play, nothing is loaded

The regions are marked as loaded, yet it still does not work

The only workaround I have found is setting “Is Spatially Loaded” to false on every landscape actor, but that is ridiculous. If I do that, it is basically pointless to use World Partition at all

I genuinely do not know what to do to make this work properly
