# Unreal 5.3 DLSS not working

**URL:** <https://forums.unrealengine.com/t/unreal-5-3-dlss-not-working/1779652>\
**Category:** Rendering\
**Tags:** unreal-engine, Rendering, question\
**Created:** [March 30, 2024, 11:30pm UTC](https://forums.unrealengine.com/t/unreal-5-3-dlss-not-working/1779652 "2024-03-30T23:30:18Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![w0tness](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@w0tness](https://forums.unrealengine.com/u/w0tness)\
**Post date:** [March 30, 2024, 11:30pm UTC](https://forums.unrealengine.com/t/unreal-5-3-dlss-not-working/1779652/1 "2024-03-30T23:30:18Z")

</div>

I’ve just installed DLSS for Unreal 5.3 via downloading it from: [[Deep Learning Super Sampling (DLSS) | NVIDIA Developer](https://developer.nvidia.com/rtx/dlss)…]. I’ve followed the instructions and enabled all DLLS plugins. I’ve also copied over the UI widget from the sample project into my own one.

However, when I run the game, the HUD looks like the following:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/5/3/f53378375c49947716a63c881ff926ddeaf1cde8.jpeg)

NOTE: This probably has to do with the ± 100 errors the widget is giving me.

Note 2: When I run the sample project included in the DLSS package, everything seems to be working fine and I can see widget with DLSS being enabled and I can change the settings.

Note3: When I run ‘stat gpu’ in the console, I can see the DLSS computing, however there is no difference in performance:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/d/6/2d68b17d181396d884817dc7a3e1839e9970d833.jpeg)

So is it working then if I can see it pop up here? And if so, why do I not see any performance gain?

Note4: I also typed ’ r.NGX.DLSS.Quality 0’ in the run command, but still no performance boost.

Any help in this regard will be immensely appreciated.

Thank you for your time  
Kind regars

---

<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [March 31, 2024, 5:00pm UTC](https://forums.unrealengine.com/t/unreal-5-3-dlss-not-working/1779652/2 "2024-03-31T17:00:08Z")

</div>

HI @w0tness ,  
I remember there was a post about this. I dont have experience myself  
[Simple Blueprint Menu with DLSS 3.5 settings for beginners (UE 5.3)](https://forums.unrealengine.com/t/simple-blueprint-menu-with-dlss-3-5-settings-for-beginners-ue-5-3/1335879)

---

<div class="post-metadata">

**Author:** ![Arii](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/arii/32/898284_2.png) [@Arii](https://forums.unrealengine.com/u/Arii)\
**Post date:** [March 31, 2024, 10:49pm UTC](https://forums.unrealengine.com/t/unreal-5-3-dlss-not-working/1779652/3 "2024-03-31T22:49:47Z")

</div>

DLSS Must be enabled in the Project Settings to work in PIE, if you have already done that try these two console commands:

r.NGX.DLSS.Enable 1  
r.ScreenPercentage 67

generally in my experiance DLSS performance boost that you might see is at par with using unreal native TSR and setting a lower screen percentage so dont except a miracle.
