Unreal 5.3.1 bug - Out of video memory (Reproduce)

I’m having the same issue, but with 5.3.2. Brand new Windows 11 PC with i9-13900K, 64GB Ram and RTX 3090. Screen resolution is set to (native) 2560x1440, but changing resolutions has no effect.

Doesn’t happen with all projects, but I’m brand new to Unreal so I don’t know enough to know what could be causing it.

I also randomly get the very helpful “ShaderCompileWorker failed” error with the message “Crash inside the platform compiler:” and no other context. It happens randomly, but most often when saving.

I have tried (based on others success stories) manually increasing the page-file size, wiping and reinstalling (via DDU) all display drivers, installing Studio and then Game Ready drivers, installing Visual Studio w/ “Game development with C++”, and ultimately reformatting.

Not sure what else I can do here.