# Unreal 5.1 python edit blueprint components

**URL:** <https://forums.unrealengine.com/t/unreal-5-1-python-edit-blueprint-components/742732>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [January 5, 2023, 11:02am UTC](https://forums.unrealengine.com/t/unreal-5-1-python-edit-blueprint-components/742732 "2023-01-05T11:02:49Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Havard\_stardust](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Havard\_stardust](https://forums.unrealengine.com/u/Havard_stardust)\
**Post date:** [January 6, 2023, 6:31am UTC](https://forums.unrealengine.com/t/unreal-5-1-python-edit-blueprint-components/742732/2 "2023-01-06T06:31:21Z")

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Update:

I’ve figured out almost everything by reading this amazing tutorial:

> **[Using Python to Create Unreal Engine Objects](https://johnjfarrow.github.io/PythonScripting.html#using-python-to-create-unreal-engine-objects)**
>
> Creating Blueprints in Python

All thats left is to set the “Parent Socket”, does anyone know how to do that?  
I want to set it to one of the bones, for example “piece0”.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/0/b/00bba33db207a07cf14d55692d4caec6d5469fd1.png)

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