# \[Unreal 5.1.0\] Seam in the Ocean?

**URL:** <https://forums.unrealengine.com/t/unreal-5-1-0-seam-in-the-ocean/742413>\
**Category:** World Creation\
**Tags:** unreal-engine, Physics, bug-report, editor, Rendering, question\
**Created:** [January 5, 2023, 12:56am UTC](https://forums.unrealengine.com/t/unreal-5-1-0-seam-in-the-ocean/742413 "2023-01-05T00:56:01Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![TheOGsausage](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheOGsausage](https://forums.unrealengine.com/u/TheOGsausage)\
**Post date:** [February 19, 2023, 12:02am UTC](https://forums.unrealengine.com/t/unreal-5-1-0-seam-in-the-ocean/742413/5 "2023-02-19T00:02:08Z")

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I found changing the tile size on the water zone to work ok, it was on 2400 and changing it to 1200 worked well.

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