# \[Unreal 5.1.0\] Seam in the Ocean?

**URL:** <https://forums.unrealengine.com/t/unreal-5-1-0-seam-in-the-ocean/742413>\
**Category:** World Creation\
**Tags:** unreal-engine, Physics, bug-report, editor, Rendering, question\
**Created:** [January 5, 2023, 12:56am UTC](https://forums.unrealengine.com/t/unreal-5-1-0-seam-in-the-ocean/742413 "2023-01-05T00:56:01Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Online\_Learner\_blPU5](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/online_learner_blpu5/32/1015451_2.png) [@Online\_Learner\_blPU5](https://forums.unrealengine.com/u/Online_Learner_blPU5)\
**Post date:** [January 8, 2023, 9:02pm UTC](https://forums.unrealengine.com/t/unreal-5-1-0-seam-in-the-ocean/742413/3 "2023-01-08T21:02:55Z")

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One way that I found to kind of band-aid fix this is to just increase the landscape size, then apply the Ocean actor to it.

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_[View the full topic](https://forums.unrealengine.com/t/unreal-5-1-0-seam-in-the-ocean/742413)._
