# UNREAL 5.0.3 RECEIVER\_EXPORTED error in gameactivity.java.template for 34+ api

**URL:** <https://forums.unrealengine.com/t/unreal-5-0-3-receiver-exported-error-in-gameactivity-java-template-for-34-api/1954214>\
**Category:** Mobile\
**Tags:** unreal-engine, question\
**Created:** [July 29, 2024, 11:00am UTC](https://forums.unrealengine.com/t/unreal-5-0-3-receiver-exported-error-in-gameactivity-java-template-for-34-api/1954214 "2024-07-29T11:00:49Z")\
**Posts on this page:** 1\
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**Author:** ![araz01](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/araz01/32/1028814_2.png) [@araz01](https://forums.unrealengine.com/u/araz01)\
**Post date:** [July 29, 2024, 9:11pm UTC](https://forums.unrealengine.com/t/unreal-5-0-3-receiver-exported-error-in-gameactivity-java-template-for-34-api/1954214/2 "2024-07-29T21:11:06Z")

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after trying many methods including:

public static final int RECEIVER\_EXPORTED = 0;

IntentFilter filter = new IntentFilter(Intent.ACTION\_RUN);  
registerReceiver(consoleCmdReceiver, filter, RECEIVER\_EXPORTED);

i seemed to still get crash regardless of build success, it seems the issue might be in the ndk for this one. need to do more tests to see.

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