Hi dear @
First things first. As always cant wait to see what you have prepared for us
And I have a question. I messed with ue4.19 and found something that I think was not available in previous versions. This is ‘lightmap type’ under lighting category of mesh details panel. There are forced surface and forced volumetric options. It says, by default, movable objects uses volumetric lightmap type and static objects uses surface lightmap. So now we can use static object with volumetric lightmap by changing this options. The question is, is this the feature that you talked about in previous lesson about foliage lighting? If yes, can you please talk about and explain this feature in next video too? Because I am a bit confused, does this work as you mentioned? Because when I use volumetric lightmap type on static or movable objects, it looks like all occlusion information is gone and object still looks out of place compared to surface lightmap type.