Unreal 4 Lighting Academy....or something like that ;)

Help with Uncharted fan art

Good morning, first of all I would like to thank you for the great work you do by sharing all this knowledge with the community.

A few days ago I wrote on Youtube to see if I could help with a scene I’m riding, and he replied that at the moment I do not take projects which is logical, since it will have a lot of work and there is also the problem of the pc …

What I would like is to see if you can give me advice about certain aspects and opinion of how the work is. First of all I’m doing all this level of Uncharted 4 “Clock Tower”, as for the general lock I like a lot as the result is coming, but the lighting with respect to the orignal, I notice that I’m getting very flat … I managed to mark both the shadow zones like them without sacrificing my light zones that I already like as they are … and it is also important to note that I am working all with points and light sources, I do not use the sunlight in any Moment as the windows are covered with an emissive to make that point of light strong.

56b27d62b446aec83142e19ba8a1f538b59c5df5.jpeg My model

8b9fc9abc37af83cf55454cb280d43e6c6f97384.jpeg Uncharted 4 Model

One of the problems that I can not solve is that, to make my shadows as sharp as they are, is there no way to make a negative light? That subtracts light
And another thing I can not get is that the shadows that are projected by certain objects with distance are lost and I do not know what parameter to play so that it does not change at any time, that the shadow is kept at a great distance.

Finally I would like to know your opinion in general regarding the scenario and what improvements would implement.

I hope you can help me in any way possible and thank you very much in advance for everything.

a greeting