Unreal 4 Lighting Academy....or something like that ;)

I would love to see an indoor level done sometime in the future with no directional light and everything lit by stationary point and spot lights. I think my biggest problem right now is that I feel light bounces don’t fill up areas with light well enough. Like, in the real world, a single light in a closet that shines through a crack in the door will light up a darkened bedroom. But in the engine even with 100 light bounces and the range set high it wont do this.

I guess this is compounded by the fact we are doing a VR game and cannot use any post processing :frowning: .