Hey guys, just had an experience I wanted to share and see what other think. So there is a thread over on the oculus forums,
https://forums.oculus.com/viewtopic.php?f=20&t=18407&p=237844#p237844
This guy is suggesting that the flipping of the display might have something to do with permanence issues. Anyhow, just for kicks. Just ran my demo with 0.4.4 and UE4 4.7 (release 3) in extended mode (monitor is still 60hz) but set to landscape instead of flipped landscape. While everything was upside down and the controls are flipped, everything ran butter smooth. I’m very surprised I haven’t heard this brought up more with as many problems as everyone has been having.
I spent the better part of the weekend try every combination I ever seen listed to get things running better. Nothing has come close to matching this performance and this is with all the effects still cranked to epic. Strangely with the latest engine and runtimes, even after I’ve reduced nearly all effects in game via console, I can get a really high fps and low ms, but the experience just isn’t as smooth as it once once. That is Direct Mode or Extended. But once again, running in extended reversed and upside down and ther isn’t any ghosting, tearing or frame drops. It’s just beautiful.
Hope to hear what other think!