Unreal 4.4 creates a REINST_ of random nodes in my behavior trees

Unreal 4.4 creates a REINST_ of random nodes in my behavior trees when every time I open the editor…
I’m using behavior trees to handle my AI but it creates these REINST nodes of my BTTs and BTSs which breaks the AI. If you tried to double click on of these nodes then the engine crashes because I’m assuming they don’t actually exist. I’ve tried creating new tasks just in case the file path got messed up, and it will temporarily fix one node until the same problem pops up on another node. Any ideas on why this may happen?2d2d09252b89044e4bd837157ce66cd25b5f5913.jpeg