Unreal 4.25 pick up object

The functions triggering when pressing E seem to be reversed? Pressing E will always Branch to False since you’re not holding the object. And False drops the object (that you’re not holding). Swap them around. The rest looks OK at a glance.

Hi, I’m new to Unreal.
I follow the Unreal Architecture Visualization tutorial for picking up object and did the code below. However, it is not working. There is no line trace and there is no pick up action. Dose anybody know what I did wrong?