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Unreal 4.20 LPV Problem???Please

Hi everyone,

I performed all the steps to enable LPV GI. I made

  • edit the “ConsoleVariables.ini” file, I add r.LightPropagationVolume=1 at the bottom, right below the [Startup] category
  • *Directional Light and Skky Light moveable
  • E*nable Dynamic Indirect Lighting on the Directional Light.
  • Project Settings > Rendering Enable Generate Mesh Distance Fields and Enable Generate Landscape Real time Gİ
    *- *World Settings = “Force No Precomputed Lighting” which is located under the Lightmass category, check the checkbox to disable the use of Lightmass.
  • I add post process settings with unbound and i changed value of LPV intensty

But nothing happens. I checked visualizins LPV but again nothing happens.
Where am i doing wrong ? Can you help me this issue, please.

There is this guy which has the Unreal Lighting Academy post somewhere in the forum, but I saved this link here and you can browse for more: https://www.youtube.com/watch?v=8aT6pU46qoA

I just use the LPV in 4.20 for my testing, and everything looks good. I definitely found no problem in your steps, since you are taking steps in the doc. https://docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/LightPropagationVolumes.

btw, do you restarted the engine after editing the consoleVariable.ini file and distance field related settings?( probably yes

Thank you. I have done it.

LPV doesn’t work with Subsurface Profile, right now 4.26