# \[UNPAID/ROYALTY\] UE5 Technical Partner — The Taking 

**URL:** <https://forums.unrealengine.com/t/unpaid-royalty-ue5-technical-partner-the-taking/2745576>\
**Category:** Job Offerings\
**Tags:** horror, unreal-engine, Multiplayer, Blueprint\
**Created:** [August 21, 2026, 4:10pm UTC](https://forums.unrealengine.com/t/unpaid-royalty-ue5-technical-partner-the-taking/2745576 "2026-08-21T16:10:38Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ChoppaFlame](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/choppaflame/32/1199081_2.png) [@ChoppaFlame](https://forums.unrealengine.com/u/ChoppaFlame)\
**Post date:** [August 21, 2026, 4:10pm UTC](https://forums.unrealengine.com/t/unpaid-royalty-ue5-technical-partner-the-taking/2745576/1 "2026-08-21T16:10:38Z")

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**Project Title:**

The Taking

**Description:**

_The Taking_ is an asymmetric multiplayer survival-horror game being developed in Unreal Engine 5.

**Players take the role of survivors known as The Taken, attempting to escape while being hunted by killers known as The Takers.**

The focus is grounded, immersive horror rather than arcade-style gameplay. Tonally, the quickest comparison is closer to _The Texas Chain Saw Massacre_ than _Dead by Daylight_, while building its own identity.

**Includes:**

- Asymmetric multiplayer survival horror
- Multiple escape routes and objectives
- Dangerous, distinct killer characters
- Limited resources and ammunition
- Grounded combat and interaction systems
- Dynamic weather and atmospheric environments
- Unpredictable match conditions
- Strong emphasis on immersion and visual atmosphere

**Team Structure:**

**Founder / Game Director — 1**

Currently responsible for:

- Overall creative and gameplay direction
- Game and systems design
- Map and environment concepts
- Character and killer design
- Escape/objective concepts
- Visual and horror direction
- Branding and presentation
- Crowdfunding and marketing preparation
- Project planning and recruitment

I am not a programmer, which is why the first major addition to the team is a technical partner who can take ownership of the implementation side of the project.

**Previous Work:**

The Taking is my first game project at this scale and is currently in pre-production/prototype development.

**Talent Required:**

**UE5 Technical Partner / Programmer — 1**

Looking for someone capable of taking a major technical role in the project rather than simply completing isolated programming tasks.

**Preferred experience:**

- Strong Unreal Engine 5 experience
- Experience building multiplayer games or multiplayer systems
- Ability to create gameplay and interaction systems
- Ability to quickly prototype ideas using placeholder assets
- Comfortable advising on technical feasibility, scope and the best way to implement features
- Able to take ownership of the technical side of development
- Interest in asymmetric multiplayer and survival horror

You do **not** need to agree with every design decision.

If there is a better, faster or more technically sensible way to accomplish something, I want a partner who will say so and help find the right solution.

**Initial Milestone:**

The first goal is intentionally small:

- 1 Taker
- 1 Taken
- 1 objective
- 1 escape route
- Basic interaction/combat
- Functional multiplayer
- Clear win/loss conditions

Placeholder assets are completely acceptable.

The goal is to prove the core game loop before expanding production.

**Development Plan:**

Prototype → Vertical Slice → Public Steam Demo → Audience/Wishlists → Kickstarter / Publisher / Investment Funding → Full Production

Additional artists, animators, designers and specialists can be brought in as the project grows.

**Compensation / Partnership:**

There is currently **no guaranteed upfront salary**.

This begins as a negotiated **revenue-share / royalty and funding-dependent partnership**.

The objective is to use the prototype and vertical slice to pursue crowdfunding, publisher and/or investment funding, allowing the project to transition into funded production.

Revenue share, responsibilities and ownership terms would be discussed and agreed upon before entering a partnership.

**Contact:**

Unreal Engine Forum: DM me here

Email: [thetakinggame@proton.me](mailto:thetakinggame@proton.me)

Instagram: [https://www.instagram.com/thetakinggame](https://www.instagram.com/thetakinggame)

If interested, please include:

- Previous work / portfolio
- Unreal Engine experience
- Multiplayer experience
- Blueprint/C++ experience
- General availability
- What interests you about the project

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/c/0/9c0737a83d3bf5a5236b9473297278ba75d02734.png)

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**Author:** ![Vollgaser](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Vollgaser](https://forums.unrealengine.com/u/Vollgaser)\
**Post date:** [August 23, 2026, 6:59am UTC](https://forums.unrealengine.com/t/unpaid-royalty-ue5-technical-partner-the-taking/2745576/2 "2026-08-23T06:59:36Z")

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Please go to reddits r/INAT with this.
