I feel ya man, but like I said the only thing that’d attract talent (and possibly funders) immedietly is if you could show some actual gameplay , no matter how ■■■■■■ the graphics maybe , a playable prototype is 100x more appealing than a mere showcase of assets.
And so to get this game rolling you need to grab a programmer. The funds you’re spending on buying art, music and animations might be better spent on coding lessons or just hiring a well reputed programmer. Its your game so your descisions ofcourse. but rule of thumb is Gameplay >>> Art .