Hey TechLord ! Thanks for your link, this is very interesting !
Well the next step is to ameliorate the actual animations, for exemple slash position return is not good or the character run like a gay LOL
Then i will do the animations of multidirectionals slashes and parry.
Then we will start to experiment multiple way of slashes and collisions so your information are precious.
Here some other interesting exemples :
After we tryed all the styles of slashes and collisions, etc…
We will decide wich is the best balance between fun gamplay, some relalistics and of course collisions to be the most acurate as possible.
This is a big affair there is a lot to do but we are confident and every helps are welcome to succeed and make a really enjoyable and precise experience.
PS: Sorry for my poor english again, hope i’m understandable ^^