Folks, I for one have a very valid, and honest reason for wanting to unpack a game’s PAK file. The game is quite new and they provide no keyboard re-mapping functionality yet. However I know that putting a re-map entry into my own local Input.ini file will solve the problem temporarily until they provide this capability in later versions.
I can see the correct format for re-mapping by looking at other DefaultInput.ini files in other UE4 projects. The only thing I’m missing is the keyword for the command I need to remap within the game I’m running (like “ShowWidget” for example). Knowing what the game uses internally for that command name will allow me to form the correct re-map statement in my local Input.ini file.
That’s it – and that’s all. I’m not trying to steal anything, just make my game play more enjoyable.