# Unmoving Box Collision Attached To Shpere?

**URL:** <https://forums.unrealengine.com/t/unmoving-box-collision-attached-to-shpere/2303023>\
**Category:** Blueprint\
**Tags:** spring-arm, sphere, unreal-engine, cube, Collision, editor, pawn, Blueprint, question\
**Created:** [January 25, 2025, 7:58pm UTC](https://forums.unrealengine.com/t/unmoving-box-collision-attached-to-shpere/2303023 "2025-01-25T19:58:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ValmontDeimon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ValmontDeimon](https://forums.unrealengine.com/u/ValmontDeimon)\
**Post date:** [January 25, 2025, 7:58pm UTC](https://forums.unrealengine.com/t/unmoving-box-collision-attached-to-shpere/2303023/1 "2025-01-25T19:58:24Z")

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Hey Ya’ll. Trying to attach a Box Collision to a Sphere Static Mesh Pawn. Want it to move with the sphere, but keep its original rotation. The point is to create a wall that always faces the same direction, so I can push the sphere more effectively. I don’t want it rotating with the sphere at all. But to move with it, at the same spot, and I need the player to be able to interact with the box’s collision. Can’t figure it out though. Sphere doesn’t have to be a pawn, so maybe changing that could help, but it does need to be able to roll. I just want the player to be able to reliably push it. Here’s some simple examples of what I mean:

 ![Screenshot 2025-01-25 144313](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/e/4/fe400d24cf26812912ae0afd6bb6b40211484a6d.png)

For some reason the Box Collision, seems to even have weight, and pulls the sphere down… I dunno, it isn’t set to simulate physics at the moment, so not sure why it does that.

Any help would be greatly appreciated. Please and thanks folks.
