I’m a relative newbie when it comes to the Unreal engine. I’ve toyed around with it, but never really done anything seriously.
Now though I’m try to make a relatively simple game just to sort of get the hang of the tools.
I started from scratch, so no pre-made game mode stuff is in this.
Basically what I want to do is that the player is gonna be collecting points and once they reach a door if they have enough the door will open. I thought it would be pretty easy but I seem to be having some difficulty.
Here’s what I have set up so far.
This is on the player blue print for keeping track of the points.
Here’s the points object. It doesn’t really do anything special besides exist and then be destroyed.
And here is the door blueprint that is just destroying the door for now (I’ll probably make it do something other than destroy itself once I figure out this trigger problem)
It’s very possible I’m missing something incredibly obvious so feel free to tear this apart and tell me a better process. Still learning. I looked for other tutorials to do similar things, but didn’t find anything helpful.
Any help is appreciated. Thanks!