# Unload EXISTING Level Instance

**URL:** <https://forums.unrealengine.com/t/unload-existing-level-instance/1848561>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [May 9, 2024, 8:21pm UTC](https://forums.unrealengine.com/t/unload-existing-level-instance/1848561 "2024-05-09T20:21:05Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [May 9, 2024, 8:21pm UTC](https://forums.unrealengine.com/t/unload-existing-level-instance/1848561/1 "2024-05-09T20:21:05Z")

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Hello,

I keep finding solutions on how to load level instances and then unload them, but what if the level instance is already in your level? How would you unload it?

I CAAAANNN convert all of my set level instances to spawnable, but if I can avoid this, that would be even better.

To be clear, this is the solution I keep finding… which works, but not what I’m after:

> [@Unloading Instanced Levels](https://forums.unrealengine.com/t/unloading-instanced-levels/313715/8):
>
> To unload a level instance that is loaded in from the node Load Level Instance, use the node “Set is requesting unload and removal” from the level instance reference and the level will be unloaded.

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<div class="post-metadata">

**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [May 10, 2024, 1:58am UTC](https://forums.unrealengine.com/t/unload-existing-level-instance/1848561/2 "2024-05-10T01:58:53Z")

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I’m gonna bump this…

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<div class="post-metadata">

**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [August 28, 2024, 4:19am UTC](https://forums.unrealengine.com/t/unload-existing-level-instance/1848561/3 "2024-08-28T04:19:05Z")

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For anyone who may be dealing with this (though, admittedly, it’s highly specific), you would create a new sublevel and move the actors of that instance into the newly created sublevel (under the Levels tab).

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [September 27, 2024, 4:19am UTC](https://forums.unrealengine.com/t/unload-existing-level-instance/1848561/4 "2024-09-27T04:19:30Z")

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