Unlit Particles

Howdy everyone, I have an odd question here.

I am using Paper2D, so I need my particles to be unlit. As of now, all of my particles are appearing as black, because they are looking for lighting. Suggest?

Set the particles’ materials to be unlit and use emissive slot for base color?

Jacky is correct.

Thank you! I’m picking up the BP and C++ side of things fairly quickly, but there is just so much to learn at once.